Made in Unreal Engine 4, v4.17
Prop Attack, created by 'Enter Name Here', is developed in Unreal Engine 4, version 4.17.
Prop Attack is a networked player versus player deathmatch, inside a home. The twist is that you are a household item fighting other household items. You start off as a random household object; however, you are able to switch by possessing other household objects within the home.
There are a variety of ways to defeat your opponents, from using regular attacks to picking up power-ups; however, hiding for too long will emit a particle effect, which will reveal your position.
Roles & Contributions
As the lead programmer, I was responsible for managing the code team, documentation, code design, and network programming.
As a lead designer, my contributions toward Prop Attack are but not limited to: level design, documentation, UI, and UX design. Due to time constraints some and working on multiple game projects simultaneously, some UI elements are incomplete.
Level design documentation PDF below