Made in Unreal Engine 4, v4.17


Prop Attack, created by 'Enter Name Here', is developed in Unreal Engine 4, version 4.17.


Prop Attack is a networked player versus player deathmatch, inside a home. The twist is that you are a household item fighting other household items. You start off as a random household object; however, you are able to switch by possessing other household objects within the home. 


There are a variety of ways to defeat your opponents, from using regular attacks to picking up power-ups; however, hiding for too long will emit a particle effect, which will reveal your position. 

Roles & Contributions

 Lead Programmer

  • Managed:

    • Programming team​

    • Documentation

      • CRC diagrams

      • Sequence diagrams

      • UML diagrams

    • Unreal Engine folder structure

  • Networking:

    • Players​

    • Pickups

    • Possesion

  • Possession:

    • All small props ​

  • Player setup​::

    • Camera​

    • Movement

    • Possession handling

    • Particle effects

    • Power-up effects

  • Gameplay:

    • Attacking

    • Damaging players

  • Pickups:

    • Speed boost 

    • Damage boost

    • Shield

    • Health

    • Randomizer

  • Menu systems​​

Lead Designer

  • Level design:​

    • Contributed design ideas​

    • Digitized level designs

    • Managed documentation

    • Contributed to level creation

  • UI/UX Design:

    • Created custom UI designs:​

      • Health bar​

        • Three states​

    • Anti-camping feature​

      • Player will emit smoke​

    • Menu system design

3D Artist

  • 3D Artist:

    • Created 18 assets - top 3:

      • Skateboard

      • TV 's

      • Geometric ceiling light

In-game images



As the lead programmer, I was responsible for managing the code team, documentation, code design, and network programming. 

Code Snippets


Code Design


Lead Design

As a lead designer, my contributions toward Prop Attack are but not limited to: level design, documentation, UI, and UX design. Due to time constraints some and working on multiple game projects simultaneously, some UI elements are incomplete.

Level design documentation PDF below


Got Suggestions?

Copyright © 2017 Ali Zor. All rights reserved.

v4.0 1/12/20