Hi!

My name is Ali Zor and I am a programmer, level, game, and graphic designer.

I currently reside in Ottawa, Ontario and recently acquired my

advanced diploma in Game Development from Algonquin College.


I am capable of both C/C++ and C# programming in Visual Studio,

level design in both Unreal Engine 4 and Unity while also being fluent in

graphic design using Adobe Illustrator and Photoshop.

I have a great appreciation for game development due to the satisfaction of creating

a product others enjoy and overcoming difficult challenges. I always give my best effort in

providing excellent service and quality on any project I work on.

ABOUT ME

* Continuously updated
Designed for desktop

GAME DEVELOPMENT

 

Since my early childhood I've always wanted to become a level designer. I have a passion for creating high quality levels that players will enjoy. 

2016 - PRESENT

Level Design

Engines Used:

  • Unreal Engine 4

  • Unity Engine

I tend to analyze a lot of software I use to try and understand the design choice along with how it could be improved for the user.

2016 - PRESENT

UI & UX Design

Software Used:

  • Adobe Illustrator

  • Adobe Photoshop

Along with becoming a level designer, I also had taken a great interest in programming games; however, I am further interested in design.

2014 - PRESENT

Programming

Software Used:

  • Visual Studio:  C/C++, C#

  • Blender:  Python

  • Windows Powershell

  • Command Prompt

Recent Projects

 

Roles:

  • Programmer

    • System & Directory programming

  • Designer​

    • UI & UX Design

This software was designed to digitize NEM Building Services paperwork onto a Network Attached Storage (NAS). In other words, a small company server.

08/09/2019 - PRESENT

File Manager

Developing in Unity 2019.2.0f1

Roles:

  • Designer

    • Level designer​

    • Character designer

    • UI & UX Designer

  • Programmer

Captured was a final project for a course called 'Digital Imaging' during my Game Development program. I decided to create it into a game.

08/02/2019 - PRESENT

Captured

Developing in Unity 2019.2.0f1

Roles:

  • Lead designer

    • Level designer

    • UI & UX designer

  • Programmer

A networked asymmetrical co-operative puzzle platformer, inspired by Portal. Players traverse through a derelict spaceship and discover it's story.

09/11/2018 - 04/30/19

Isolated Intelligence

Made in Unity 2018.2.5f1

Roles:

  • Lead programmer

  • Level designer

  • 3D Modeler

  • Technical designer

    • UML, CRC, etc.

Multiplayer networked free for all death match, with a twist. You begin as a household prop looking for household items to attack your opponents.

01/29/2018 - 04/27/2018

Prop Attack

Made in Unreal Engine 4, v4.17

Roles:

  • Level Designer

  • UE4 Visual Scripter

  • 3D Modeler

  • Scriptwriter

A-51 is a personal project that I will continue to work on later in my future. A-51 is a story-driven horror Sci-Fi first person shooter.

03/27/2017- 04/17/17

A-51

Made in Unreal Engine 4, v4.7

Roles:

  • Main programmer

  • Designer

  • Sound Designer

Duck runner is a single player infinite runner game. You play as a Mallard avoiding eggs coming towards you. The longer you stay alive, the greater your score will be.

03/22/2018 - 04/23/2018

Duck Runner

Made in Visual Studio

 

FURTHER PROJECTS

Roles:

  • Administrative Manager

  • Graphic Designer

    • Invoices, flyers, business cards & more

  • Website designer

05/2017 - 05/2018

NEM Building Services

NEM building services is a family owned company founded in 1990. NEM specializes in commercial, residential sanitation, interlock, home renovations and much more.

Given the opportunity to assist my elementary school on clearing out old CD's from the library, I was offered many CD's to take home. Oddly, the only one that struck my interest was Photoshop Elements 2.0. Ever since, I've been graphic designing countless ideas.

2004 - PRESENT

Graphic Design

Got Suggestions?

 

Copyright © 2017 Ali Zor. All rights reserved.

v3.90 09/28/19